Thursday, 22 October 2009

AGP Progress



Storyboard is done, Level layout is finished and i'm happy with the way it will work. Decided to drop the Decompression sickness mechanic. The creation of the game will probably run a lot smoother now as some of the puzzles will not have to be thought out with this mechanic in mind and can simply be worked around being underwater.

Pictures are for reference point, and not for artistic merit!

Contracts to do tonight, and AGP pre-production documents to be handed in Monday 26th Oct

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