Great help from the Hourences' website, got a platform moving now which will make up the main puzzle of the main chamber, now to get working on that, hope to have it in some form by tonight
Friday, 27 November 2009
Wednesday, 18 November 2009
Meet Pat...
... The CatTrap Cat!
My Tangible Play presentation is on a gadget to inform the house owner of whether their cat has entered the house or some other intruding animal has come through the catflap.
The way it works is a small pressure mat is placed next to the catflap and 2 RFID tags are used, one is inserted into the catflap while the other is inserted into your cats collar. When pressure is applied to the mat it checks to see if the RFID tag was completed. If the circuit is not completed then a small alarm goes off to notify that household owner that there is an intruding animal.
Sunday, 15 November 2009
Water, water, everwhere...
Wednesday, 11 November 2009
Thursday, 22 October 2009
AGP Progress
Storyboard is done, Level layout is finished and i'm happy with the way it will work. Decided to drop the Decompression sickness mechanic. The creation of the game will probably run a lot smoother now as some of the puzzles will not have to be thought out with this mechanic in mind and can simply be worked around being underwater.
Pictures are for reference point, and not for artistic merit!
Contracts to do tonight, and AGP pre-production documents to be handed in Monday 26th Oct
Tuesday, 20 October 2009
Starlings
Made some ground with Russ' project today, a couple of layers done, just need to see what he wants done from here
Friday, 16 October 2009
AGP Pitch / Dissertation Woes
So my AGP pitch this time round didn't turn out any better or any worse, only issue seems to be over the concept of the 'Decompression Sickness' game mechanic, as Jerry stated his case that it may be unnecessary with gentle brooding nature of the gameplay. He noted that the gameplay itself reminded him of Ecco the Dolphin (Sega:1992) which i had not previously thought of before but i understood where he was coming from. I may end up ditching the gameplay mechanic in question.
I'm still having great difficulty in pinning down a specific topic for my dissertation as it is still to 'broad' my plan to discuss the relationship of narrative and visual aesthetic between video games and film will have to be further refined. I'm presuming along the lines of a specific genre and narrative (i'm worried about the originality of said subject) but my readings at least follow along the lines of the sci-fi/horror genre so at least its not all been to waste.
I'm still having great difficulty in pinning down a specific topic for my dissertation as it is still to 'broad' my plan to discuss the relationship of narrative and visual aesthetic between video games and film will have to be further refined. I'm presuming along the lines of a specific genre and narrative (i'm worried about the originality of said subject) but my readings at least follow along the lines of the sci-fi/horror genre so at least its not all been to waste.
To create a better understading and visual of my project i have uploaded a peice of work from my Phsyical Education unit created last year. It was in some ways a rough demo of my current project, just to see if i could create the atmospheric underwater environment i was after. The project was created using the Unreal Engine 3 which my current project will also be created with.
Wednesday, 22 April 2009
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